There is a level of ironic self-awareness in the ridiculousness of the story and how it’s told. The game does seem to understand itself, however. Worst of all, some of these themes and ideas are introduced once and quickly vacated. Almost every portion of it feels ham-fisted and as if it is thrown in solely for its shock value. All of these themes are longstanding and important to the overall story, but it lacks in delivery.
There’s mention of her father being abusive towards her and her mother, the idea of what “feelings” are and how she may have these feelings for a *fox*, accidental murder of a child’s parents by that same child, and even the depths of suicide. Within the first few minutes of the game, you’re introduced to themes that even adults struggle to deal with. The things she discusses and explains, however, are not. Little Misfortune’s titular character, Misfortune Ramirez Hernandez, speaks in a very bubbly, charming tone that would be expected of any young child.
These mistakes or oversights are not completely overridden when factoring in the game itself. It’s as if the remnants of 3D Touch are yearning to creep through this app and this app alone forgoing any design language found elsewhere on iOS. In action, it doesn’t fair as well as it would on a console or computer. But when given the option between choosing one or two item or options, you’re guided to hold a side of the screen until your decision is made final. Tapping an arrow to interact with a different item in the environment you’re in works just as expected. When you progress into the game itself, the simplest of things begin to pull back the curtain and feel as if moving to iOS was approached with haste and disregard.
A graphical mistake has no barring on how fun or enjoyable – or even playable – a game may be. Sadly, there are a few.įrom the start of the game, the text along the bottom of the screen still reads “PRESS ENTER” despite being on a fully touchscreen device. With a point-and-click style game, it would be assumed that when moving over to iOS, there should be no problem. Some games, like Super Mario Run, Lara Croft GO, and Fire Emblem Heroes put a slight twist on the mechanics of gameplay in order to make the game more accessible on a touchscreen. FPS games and sidescrollers still struggle to translate directly over to touchscreen devices solely because reaction times are a key element of play. However, for others, it may be a bit more difficult. For some genres, like puzzles and arcade-style games, the transition can be seamless. However, the game itself has strong highlights, captivating elements, and it all comes together to create a game that is worth experiencing.Īs with most ports of computer or console games, finding the groove of iOS controls and how it differs from a keyboard or controller can be difficult. Initially released on Steam in late 2019, its mobile release sees a seemingly cobbled together port work its way over to iOS in a way that, in simplest terms, technically works. The games price is also debatable, being around twenty dollars.Little Misfortune ($6.99) exists as a game that aims high and lands in somewhat murky waters with little solid grounding around it. With a rated M for mature (ages 17 and up), audiences may have a difficult time resonating with the game. “Little Misfortune” lacked a challenging game-play to offer more advanced players and beginners may find the game a little to dark for their taste (all depends on age and skill). Unfortunately, the low points were the simple puzzles that offered little to no challenge and the sense that the scenes were to limited/ narrow. The overall story was interesting and connected with players to the point that the ending really struck a cord. Some lines and phrases felt a little over used at times, but this sweet, innocent voice made audiences fall in love with the sweet little Misfortune. On the other hand, the voice for Misfortune was so unique and captivating we found ourselves hanging off of every word. Each little area had a beautiful arrangement but we will discuss more on this later in the text. The environment was simple but the art work put into it made it something special. For us, the highlights of the game were the art and the voice acting for Misfortune. Photo Source: Little Misfortune – Killmonday Games AB (Developer and Publisher)įirst, we would like to say that while this game lacked in some areas it was decently coordinated in a way that made it entertaining for its brief run.